New Assassin’s Creed Origins Footage Shows New Details
New Assassin’s Creed Origins Footage Gives New Details
After taking a year off in 2016 and an impressive official debut at E3 2017, Assassin’s Creed Origins is one of the year’s most anticipated games as developer Ubisoft Montreal attempts to reinterpret the DNA of an Assassin’s Creed game by removing some of the traditional elements from previous titles and introducing a new, modern RPG system to the open-world of Egypt. Now IGN have shown off 18 minutes of new Origins footage which gives a closer look at the systemic world and the new quest-based structure of the game.
Here’s a look at the footage in case you haven’t seen it yet:
Here’s a chronological breakdown of everything new and noteworthy in the video:
0.15 – A decent look at the area of Giza Plateau which game director Ashraf Ismail states is about halfway through the game.
0.50 – A side quest begins with a cinematic of assassin Bayek finding a man unconscious, a geographer named Corteseos. He has lost his notes which Bayek must attempt to track down. Side quests like this one can last between 15 and 30 minutes, with this particular quest cut down for convenience.
2.09 – Bayek comes across a group of bandits not related to the current quest demonstrating that NPC’s will carry out their own tasks in the world.
2.40 – Much like games such as The Witcher III: Wild Hunt or Horizon Zero Dawn, Bayek can enter investigation areas and use a pulse – in this case an Animus pulse – to uncover points of interest such as loot or clues. The new quest structure allows players to leave an investigation area and return at another time to continue the quest rather than de-synchronizing as in past games.
5.07 – A look inside the smallest of the Great Pyramids named Menkaure’s Pyramid with Ismail stating the team tried to be as faithful as possible to the architecture of such pyramids with a few extra hidden rooms added in.
5.19 – Bayek pulls out a torch which can not only be used in pyramids when it’s dark but also out in the open world at night. They can also used to distract guards or dropped on the ground to light Bayek’s arrows.
7.47 – A brief example of a sandstorm and the weather system which can affect stealth and guard detection.
8.36 – A leap of faith into haystacks remains a part of the series and this time Bayek can pop up from a haystack to shoot an enemy with his bow.
9.30 – We see an example of the slow motion ability which can be chained from headshots when Bayek fires his bow.
10.50 – A brief look at what seems to be a physics based puzzle with Ismail promising there will be puzzles within specific areas of the game.
11.20 – Ancient stone tablets can be discovered and interacted with to gain ability points.
12.17 – A good look at the revamped combat system with this occasion seeing Bayek fight with a spear.
15.55 – A fight against one of the stronger targets in the game who isn’t as easily defeated as the other bandits.
What do you make of the new Assassin’s Creed Origins footage?
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