Stardew Valley Multiplayer Details Emerge
Stardew Valley Dev Reveals New Details About Multiplayer
The publisher Chucklefish and the development team behind Stardew Valley have detailed what fans can expect from the upcoming multiplayer functionality.
According to a news update on the game’s website, players will be offered the option at the start of a new game to build three cabins on the farm, each will house a farmhand that can be controlled by a friend.
Each player has their own inventory but can perform all the tasks that the main player can including fishing, foraging and mining. Certain decisions can only be made by the main player such as when to sleep or start festivals.
In addition, when a player is offline their inventory will be stored in their respective cabin in a chest.
On PC, players can invite their friends via Steam rather than setting up their own server and this is likely to work in a similar fashion on console. The developer has stated that local multiplayer, splitscreen and PvP won’t be available.
In a nod to a much requested fan feature, the game’s multiplayer will allow you to marry one another although this will work slightly differently than in single player and won’t require the use of a mermaid pendant.
Regarding the time taken to develop this feature the developers had this to say in their blog:
“Effort so far has been focused on overcoming the biggest technical hurdle: synchronising multiple games over the Internet.
“Almost every source file has been touched, and 15,000 lines of code have been rewritten. Retrofitting multiplayer into a game that didn’t have it originally is notoriously hard.”
Fans of Stardew Valley can expect a beta at the end of the year for Steam and the final version will be released as update 1.3 for Windows, Mac and Linux in early 2018. In addition, the Nintendo Switch will be the first console to get the patch.
Stardew Valley has been a significant success story for indie games selling over one million copies within a few months of its February 2016 release.